So, I tried to play more of Tomb Raider:Underworld last night. I began running around the next level, which was happily devoid of water. Then, the massive octopus creature made its return, smashing walls down around me. Oh hell yes, I thought, let's do this!
I was quickly disappointed. The cutscene ends with Lara pointing out this incredibly obvious spiked rock chandelier thing hanging from a chain right above the creature's head. The eight legged monstrosity then proceeds to FUCKING SIT THERE while you clumsily navigate your way around the top ledge of the chamber the thing is idly sitting in, waiting for you to crush his skull with the outrageously convenient spiked dangling thing. This is especially annoying when you just witnessed an awesome cutscene where it was demonstrated that A.) The octopus knows you are there, because you just had a stare down with it, B.) it can easily reach you, and C.) it could easily crush the life out of you on a whim, if it so desired. This menacing beast could have been an awesome boss fight, with you jumping around avoiding tentacles and possibly diving into the water (shudder) to shoot it with your harpoon. Nope, it will just sit there while you crush its head. Sigh. Needless to say, this game is already in the mail back to Gamefly.
I hate when games do this. This is exactly what i hated about Devil May Cry 4. You would watch a cutscene where the new Dante (whatever his name was) approaches a bunch of baddies, and you get pumped for a big fight. But the cutscene doesn't stop there... you then get to watch as he slaughters the group of enemies all badass-like. Then you come out of the cutscene and are allowed to solve some inane fucking puzzle. I don't want to be cock teased by my games... I want to actually PLAY them. These games could learn a lot from God of War, which started its series much later than either Tomb Raider and Devil May Cry. It gives you the cutscene of the big baddie approaching, shows you the obvious "way to kill it" (sometimes), but then the boss processes to try and kill you while you do the same. But the thing is it actually lets you rip the head off of the boss rather than just having you watch.
More manual head ripping in games please. Thanks. I now patiently await while Gamefly hopefully sends me Prototype on Monday. While waiting I will hopefully beat Persona 3 finally (86.5 hours and counting).
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