However, I think MGS4 is an embarrassment to games.
I was a big fan of MGS1 and 2. Loved those games. I think I played through the original 3 times to get all the endings and to use all the special items you unlocked after each playthrough. I probably played the demo for the game from the Official Playstation magazine like ten times through before I got it. I was in love with the storytelling and the gameplay, which back in the PS1 days hadn't really been done before (with maybe the original Metal Gear series being the exception). I loved the enemies and their respective back stories, and even though I thought the overall story was a bit heavy-handed at times, I enjoyed it as well. Metal Gear Solid 2 was just as good I thought, even if the story was even a bit more confusing.
I never played MGS3 for myself, and I think I've told the story like 100 times now that since I watched (off and on) my roommate in college play through my copy of the game twice, I never had the motivation to play it (or the will power... damn WoW).
Either way, I was really looking forward to 4 and how they ended up wrapping up the story. "Playing" through MGS4 was an exercise of pure torture. This game was notorious for its long cutscenes before I played it, but I kind of dismissed it as being part of the MGS universe that long cutscenes were the norm. However, I found out quickly that I was being a bit naive... the other MGS games don't hold a candle to 4 in the cutscenes department. Near the end of the game, it felt like (and actually was) after every room you got through (which would take maybe 5 minutes at the longest), you had to sit through at least an hour of cutscenes before you could actually do anything again. Sound like fun? Maybe, if the story is great and the cutscenes are interesting. But the story in this games sucks. A lot.

Hey look, Snake is old now, and its because of... *TWO hours later* ... FoxDie.
For all the lengthy cutscenes, the story in this game is never explained in a manner that humans can understand, the 4 under bosses to Liquid are never explained and only seen once before you kill them (and then their stories are given in a "short", boring 10 minute monologue after they are already dead), and I was never made to care about any of the characters, including Snake, who I kept hoping would just die already. In fact, I kept wishing they all would just die, because MGS4 wants to have every single character die a meaningful, epic, matyr's death... only to RUIN it by "shockingly" revealing that said character is still alive. Though I will admit Sunny was an interesting character, and really the only source of caring/amusement I had with this game.
Most of the problem with the story is the fact that this game can't get over the fact that 3 previous games were made before it. MGS4 is one giant flashback/homage to the previous 3 games, especially MGS1 and 2. During many scenes in this game, it is glaringly obvious that it is channeling or referencing some element or scene from the old game. And the game's creators (namely, the hugely egotistical Hideo Kojima) can't even leave this small amount of subtly intact. They have to bash you over the head with it with the "flashback" button during scenes, which you can press to see exactly what bits of the old games are being referenced.
Hello there, haven't I see you somewhere before?
You may think, hey, I loved the old games, why wouldn't I love all these references? You won't love them because none of it is done with class. The references aren't subtle, meaning they aren't there for fans. It feels to me that Konami thought if it put as many pieces of the old games into this game as it possibly could, MGS4 would be just as good as the first 3. Wrong. You can't simply ride the coattails of great games to be a great game. It needs to be its own game. Only 2 out of 5 sections of this game offered even a different *setting* than the old games. The others you've seen before in some form. And the new areas can't stand on their own. The first area, which was shown the most, involved you being in a town in Afghanistan. The games wants you to think you've been dropped in the middle of an intense war zone. But in fact, you are still just encountering the same lone guards and patrol routes that you are used to in the more "enclosed" settings of MGS1 and 2. That, and you don't even need to be careful. you basically follow the map towards the waypoint you need, regardless of stealth or tactics. You could run in a straight line from start to end, dodging fire as you go, and be let off the hook once you reach the next area (and accompanying mind-numbingly boring cutscene). There's nothing that makes these new areas special.

The Middle East. Shrug.
And, as we learn, even the areas that are either the same old areas you've been to before, or just rehashes of similar areas, can't maintain their luster in this context. The experience needs to be fresh. MGS4 never learns this, and nothing ever feels fresh. If possible, the gameplay feels even more restrictive, especially after you are treated to a bit of old gameplay, which you may remember quite fondly if your are a MGS fan. But in this context, it comes off as forced and left me with a sour taste in my mouth.
One of the big gameplay bits that just seemed unnecessary is the amount of different guns this game contains. It is much more than seen in other games, and it feels like they are promoting an experimental type of play experience. But, the thing that they are forgetting is that this isn't an experimental, "sandbox" type game. The combat and exploration sections are so brief that there is absolutely no need to ever use more than your tranq pistol. Of course you could, but the non-lethal approach is actually easier than just killing everyone, because once you hit someone once with a tranq dart, they are doen. But pull out an M4 machine gun, and it'll take you much longer to put down an enemy. It simply isn't worth it. I never once bought a new gun or gadget. I was just trying to get the game over with as quick as possible that I didn't care about the massive choice of guns. I think if they wanted you to actually use these guns, they should give you a reason to at least try them out. I feel it was a lot of energy wasted on something that I don't think was quite as important as making an actually compelling gaming experience.
Anyway, I could probably rant on and on about how much I hated this game, so I think I will stop here. Basically, I was really excited to play this game, but by the end I was seething with rage, hoping everyone on the screen would die. But no, people in this game seemingly have endless lives, and will NEVER DIE EVER. Even people who are actually dead come back to life or something. You get the idea. I can't in my right mind recommend this game to anyone, fan or newcomer alike. Avoid at all costs. Unless you like watching 25 hour movies with a horrible storyline and an incredibly arrogant director. Fuck you Kojima.

Sunny, the only bright spot in this game. Yes, this measly pun was all I could muster through my hatred.
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