Jun 4, 2009

The Future of DAoC

So, the Camelot team has announced their fix to DAoC's segmented population. Background info for those who aren't aware, DAoC currently has 3 clusters and 2 "other" server. Recently, people have flocked to the Devon cluster from the two other clusters, resulting in one mega cluster and two almost dead clusters. People have been clamoring for character transfers. Also, their "other" servers, one PvE only and one PvP only, barely have 100 players combined (and the PvP one usually doesn't break into the TEENS for population). So, obviously, the fragmented playerbase is a big problem. I love their fix (you prob need to read the above link to understand what the fix is...), and below is my post in the VN boards discussion

Bravo to Lori and the remaining DAoC team.

This is exactly what EA Mythic as a company failed to do with Warhammer. Warhammer catered to every single feedback point (whine) that the players from DAoC had, and they didn't make a game with their own vision. It was a watered down version of everything that made DAoC great, and it blew.
Here, Lori and Co. took a DAoC community issue and did something totally unexpected that will work out better for everyone in the long run, they didn't just do exactly as the players said they wanted (transfers to Devon). They took feedback and made a decision on their own, that they knew as developers would be the best for the game. This took balls. Lori and Co. should be running EA Mythic, they have the balls to do what is necessary, and not tiptoe around the whiny minority. Again, Bravo for these changes.

A few tidbits:
- The Gaheris/Mordred merge is very interesting to me, and I think in the end, with enough population mind you, this will be amazing. The Gaheris crowd will get a few more people to dance around the flowers with.... and the Molvik Open PvP could end up being bats--- insanity with enough 8 mans running around, which is exactly what Open PvP should be imo: balls out insanity and fun. It will be a nice distraction for people to hop and enjoy a break from normal RvR (and while they are waiting out realms timers...)

- I hope the realm timers are at the very least an hour. It will force people to think about what side they want to play for their next extended play session. No realm hopping garbage.

- Did I mention great job Lori and Co.?

That was my post. I also forgot to mention that I hope Origins doesn't get released, but methinks that it is coming, due to Lori's "stay tuned" comment. I would rather have this one server utopia that is coming, and not further segment the players, which will result in a faster collapse down the road, IMO. What any game in its later years needs is a very tight-knit community. If Origins is released, then said community will be split in two, and will constantly be at odds about the future direction of DAoC. With one server, the community will be unified (as unified as people in an MMO ever are...).

So, here's to hoping we don't get Origins after this.

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